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Intro About Me Skills Tech Projects Art Works Work Experience Contact

This portfolio belongs to

Thu Vu

I'm a software developer that would describe myself as a storyteller at heart. I enjoy creating drawings, graphics, and stories with code.

About Me.

My name is Thu and I graduated with a B.S. in Computer Science from the University of Texas at Dallas in Spring 2022.

I always have had a fascination with seeing stories unfold. This led to my interest in bringing stories to life with art to becoming a freelance artist starting in 2014. Eventually, I learned I could bring stories to life through coding, which I later found that I could do the same with AR and VR technology!

Skills.


Technology

Programming Languages

Java, C#, C++, JavaScript, Python

Tools

Visual Studios, Visual Studios Code, Unity, Eclipse, IntelliJ, JCreator, Code::Blocks, jGRASP

Other Skills

HTML, CSS, Bootstrap, OpenCV, OpenGL, Linux, Unix



Art

2D Graphics

Procreate, Sketchbook, Inkscape, Clip Studio, GIMP

3D Graphics

Blender

Tech Projects I've Worked on.


  • Gamify Parks

    Gamify Parts is a mobile application designed to encourage children to engage in physical activity and learn about physical health and nutrition. The application allows children to
    participate in games using a mixture of AR and QR
    codes around parks.

    Unity    Visual Studio Code   Firebase   Figma   Github

    Technical Paper

  • Anoroc

    Anoroc is based on a post-apocalyptic world where the players are transported to an eerie room and forced to play the game against their will. Players have to maneuver around and find the right items to assist the other unseen player stuck with them. Throughout the journey, players will unravel more about the mysterious partner, lunatic kidnapper, and an unrecognizable world.

    The players move around the room and find any key items they need to escape the room. The players can send each other items that they need and communicate with each other so if one person gets stuck they can help each other out.

    Unity    Visual Studio Code   Blender   Github

    GitHub

  • Lost In Halloween

    Lost In Halloween is a click and drag adventure game built in Unity. It follows Phoebe and Benny on their trick or treating adventures as they fight off bullies to protect their candy!

    Unity    Visual Studio Code   Procreate   Animation Desk

    Play Game

  • Birb Game

    Birb simulator is a 3-D flight simulator inspired by flappy bird and Untitled Goose Game. In it the user can take flight through a randomly generated city and experience the thrill of being a bird.

    Unity    Visual Studio Code   Blender   Github

    GitHub

  • Color By Number

    Color By Number was developed in Summer 2020 for the Google Software Product Sprint Program.

    Google Shell Editor   Github

    GitHub

Art Projects I've Worked on.

  • Wicked Fox

    Art work based on "Wicked Fox" by Kat Cho and designed for the 2021 December AMP article "Culture, Stories, and Books, Oh My!: A Look into Diasporic Asian Speculative Fiction" by Ally Duong

    Link
  • The Poppy War's Phoenix

    Art work based on "The Poppy War" by R. F. Kuang and designed for the 2021 December AMP article "Culture, Stories, and Books, Oh My!: A Look into Diasporic Asian Speculative Fiction" by Ally Duong

    Link
  • The Watcher - Marvel’s What If..?

    Art work based on "Marvel’s What If..?" and designed for the 2021 November AMP article "Infinite Unknowns: Marvel’s What If..? and the Influence of Fanfiction" by Dillon De Leon

    Link
  • The Broken Multiverse - Marvel’s What If..?

    Art work based on "Marvel’s What If..?" and designed for the 2021 November AMP article "Infinite Unknowns: Marvel’s What If..? and the Influence of Fanfiction" by Dillon De Leon

    Link
  • No Seatbelts?

    Art work designed for the 2022 February AMP article "Evidence Against Seatbelt Mandates" by Kaitlyn Zhang

    Link
  • Back to Our Roots

    Art work designed for the 2022 March AMP article "Back to Our Roots: Returning to Serial Publication" by Ally Duong

    Link
  • Hand Holding - Visual Novels

    Art work designed for the 2022 February AMP article "Visual Novels: A Set of 2D Romances for You to Get to Choose and Play Through" by Annie Tran

    Link

Where I've Worked.

Immersive Software Developer


Booz Allen Hamilton

April 2023 - Present

  • Developed and created VR applications with Unity and C# successfully for clients.
  • Icreased effective interdeparment communication with both small and large teams ranging from a size of 5 to 12.

Game Developer Intern


InOrbit Systems

October 2022 - December 2023

  • Developed an MMORPG game with C++ and Unreal Engine 5.
  • Improved game design, documentation, UI design, story writing, game lore building, and 3D modeling skills.
  • Developed project management skills as a team lead with a team of 14 in an iterative agile workflow.

AMP Assistant Art Director


The University of Texas at Dallas

January 2022 - May 2022

  • Assisted in managing, communicating, and collaborating with multiple designers and illustrators.
  • Contributed to planning art, design, and other visual elements in the AMP magazines, website, and visual communications.

AMP Magazine Designer


The University of Texas at Dallas

September 2021 - May 2022

  • Created designs, concepts, and sample layouts of custom graphic design illustrations.
  • Developed strong communication and coordination skills with co-workers to produce social media graphics suitable for articles and marketing successfully.

AVID Tutor


Plano Independent School District

September 2019 - May 2022

  • Developed skills in interactions and development of youths.
  • Established strong interpersonal skills in working with co-workers and students.

Contact.

Webpage designed by Thu Vu.